Trickstar Aqua Angel
WATER 4

Trickstar Aqua Angel

  • Archetype:
  • Marincess

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3277




(This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
58± 6/ 100
Power Score
Intrinsic 56
Deck 60

Trickstar Aqua Angel — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 60 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Trickstar Aqua Angel is a Level 4 Water Fairy whose value is a conditional Special Summon from hand or GY, usable once per Duel for each of its two summon-related effects, provided you control a Trickstar or Marincess monster. It converts into a single extra body and a Link-material information effect, not into card advantage or interaction. The Link-protection and hand-look effects are real but do not raise the score much, and the deck footprint (400 of 400 sampled decks, two dominant archetypes) confirms accessibility without implying raw strength. Without combo evidence, the combo and resilience scores rest on text inference and stay moderate.

Axis scores

Axis Score Evidence
Accessibility 78 Runs in 400 of 400 sampled decks with a hand-summon condition met by the two dominant archetypes, so it is usually live (observed; hand-summon route is inferred from text).
Combo & Conversion 50 One body from hand or GY with no field effect of its own; conversion depends on the archetype's other pieces, and no combo boards were supplied (inferred from text).
Resource Economy 35 No card advantage or refuel; the GY effect only reveals information and the summon is a single-body play (verified from text).
Effect & Interaction 25 No hand trap, negation, or removal; the hand-look effect is information only and battle protection is defensive (verified from text).
Material Utility 50 A Level 4 Water Fairy with no Tuner role; as Link material it still gives the hand-look effect, but that effect is lost if negated (verified from text; material fit is inferred).
Resilience & Flexibility 40 Its hand summon is a targetable on-field-condition effect that an in-hand interrupt can stop, and each effect works only once per Duel (verified from text; interrupt risk is inferred).
Deck-Building Efficiency 70 No garnet or lock; 1 to 3 copies are typical in sampled decks and it fits any Marincess or Trickstar build at low slot cost (observed, copies from deck data).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 56, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in opening hand or GY for the dominant archetypes
  • Clean, deckbuilding-cheap Level 4 body with no garnet
  • Link-protection and hand-look effects add small defensive and information value

Weaknesses

  • Conditional summon requires a Trickstar or Marincess monster on the field
  • Each summon effect is once per Duel, limiting repeat use
  • No card advantage and no interaction beyond information

Counters / choke points

  • In-hand interruption such as Ash Blossom & Joyous Spring, which is a top partner and therefore a frequent counter in the sample
  • Negation of the on-field condition monster or of the summon effect

Best use

Extra body that Special Summons from hand or GY to add board presence and feed Link summons. Decks: Marincess, Trickstar.

Evidence & gaps

  • Verified: Summon condition: you control a Trickstar or Marincess monster; Two effects, each once per Duel; Link-protection and hand-look effects are defensive or informational only; Runs in 400 of 400 sampled decks
  • Observed: Average 1.72 copies per deck, distribution 214 at 1 copy, 83 at 2, 103 at 3; Top partners include Called by the Grave and Ash Blossom & Joyous Spring; StatisticsCard inclusion up to 85.7% in Marincess gameplay 4
  • Inferred: Hand summon is usually live in Marincess and Trickstar decks; Body value as Link material is generic but modest; In-hand interruption can stop the hand-summon effect
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies assumed as the legal maximum no ruling or FAQ evidence for the once-per-Duel wording











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